areas.titleScreen = function()

  local sX = 40
  local sY = ScrH() - 275
  local yS = 50

  --gui.button{text = "", size = {0, 0}, pos = {-2,-2}}

  gui.button.add({
    id = "",
    text = "click!",
    image = nil,
    size = {250,35},
    pos = {sX, sY},
    release = function() 
      --do click stuff 
    end
  })
end

--[[
  if gui.button{
    id = "Single Player", 
    size = {250, 35}, 
    pos = {sX,sY}} then
    areas.mainGameSingle()
  end
  if gui.button{text = "Multiplayer", 
    size = {250, 35}, 
    pos = {sX,sY + yS*1}} then
    areas.mainGameMulti()
  end
  if gui.button{text = "Level Editor", 
    size = {250, 35}, 
    pos = {sX,sY + yS*2}} then
    areas.levelEditor()
  end
  if gui.button{text = "Options", 
    size = {250, 35}, 
    pos = {sX,sY + yS*3}} then
    areas.optionsMenu()
  end
  if gui.button{text = "Quit", 
    size = {250, 35}, 
    pos = {sX,sY + yS*4}} then
    love.event.quit()
  end
end
]]